Wednesday, November 12, 2014

Monday, August 4, 2014

The Amazing Revival (Spoiler: It's Crap)

Yesterday, before the first episode of The Amazing Race: Australia vs. New Zealand aired in the former country (the latter is getting the episode tonight), I tweeted that the spectacular failure of this twist is almost as predictable as Channel Seven's catastrophic revival of The Mole last year. The implication at the time was that I wasn't going to be writing up another post like this, but after some genuine curiosity and support I've changed my mind. (I know. You're shocked. Also, the last paragraph has task and location spoilers for upcoming episodes; skip it if you don't want to read that sort of thing.)

The Amazing Race has always been one of the great 'positive' reality shows, where your fate is entirely in your hands rather than at the behest of other players trying to fuck you over, overpaid hasbeen talent show judges, or the general public. But without the strategy or the audience influence, how do you make people want to watch? The obvious answer, and the one most seasons so far have used, is "make the show as good as possible and hope people have discerning taste". It's paid off - despite being a show about travel and having its first season air in the shadow of the 9/11 attacks, the original version has won all but one Emmy in the 'best reality show' category since it was introduced shortly after the boom of reality television, the show has been franchised in over a dozen countries and is Baywatch-in-Germany big in several, and the previous season of this very franchise we're discussing won an International Emmy for its excellence. So, naturally, with the respect the show has internationally, Channel Seven have decided that they know better than the rest of the world and have instead decided to produce this third season in-house rather than use the experienced producers prior seasons had.

This is a massive double-edged sword. On the one hand, new producers make it far less likely we're going to have to sit through leg upon leg of tasks recycled from other Amazing Race franchises with the excuse that nobody could possibly have used this newfangled interweb thing to research or watch said other versions or could possibly have watched it while actually visiting another country, which is a massive plus. On the other, the pedigree of the previous season means there is going to be less than zero tolerance for inadequacy this time around, and by giving the season its "Australia vs. New Zealand" theme, it's as good as sunk before it even leaves the harbour.

Put simply, The Amazing Race as a show is all about combating xenophobia. The whole point of the show is for people to see and experience a world they would never otherwise be exposed to, and learning to appreciate it. That's the very reason why countries like China and India turn up in so many seasons, and why we rarely if ever get tasks referencing the negative aspects of countries - the only time I can remember the show coming unreasonably close to the Line was an episode in Dhaka, Bangladesh involving picking dead rats off the streets, and even then the focus was definitely on the efforts to make Dhaka cleaner rather than being all "Ewwww, RATS!" So to entrench xenophobia - even in the context of the alleged playful rivalry of the sort Australia and New Zealand have - as the entire theme of the season frankly just proves these particular producers are idiots who have no business being anywhere near this show. There really is no better way to put it. It's like they watched the second season and decided, "This is okayyyy, but you know what have would make it really good? More Kym and Donna!", when everyone else had already forgotten them two weeks after they quit.

But television is also a business, and to maximise your profits, you must also maximise the audience. That isn't going to happen either. The cross-section of society that likes this show tends to overlap with the same sort of person who hates this kind of shit, so you're going to lose a decent portion of those viewers. The cross-section of society that would be intrigued by the twist would be turned off by the actual concept of the show. Where you could have sold another Australian-only season to a variety of obscure cable channels around the world and made a decent profit for your investment, much the same way as many of the major American reality shows are sold internationally, the idea of having to explain a rivalry that doesn't even really exist beyond My Sheep Joke Is Funnier Than Your Kangaroo Joke is going to turn away potential buyers. Even if you play along and assume the show could possibly overcome all of these obvious disadvantages, the show has been delayed for so long that it's now airing directly after the Commonwealth Games, which in Australia at least aired on a different network and means that basically nobody who could possibly be sold on the idea is even aware the show has started yet because they were all too busy watching actual Australia vs. New Zealand competition and are probably by now thoroughly sick and tired of it.

All this, of course, assumes the show itself is as good as it always has been. (Your mileage may vary on how good it has been, between the obnoxiously terrible elimination order of season one and all the missing tasks of season two, but let's say it's been adequate at the very least.) Unfortunately, having now seen the first episode, it's fair to say it's not going to be. In the interests of fairness, the show has decided to cut the number of teams from eleven to ten - five per country - and yet, even with a two-hour premiere, fewer teams, and fewer and simpler tasks than the two previous season premieres, it still didn't feel like we had any chance to react positively to anybody. It's not the worst premiere an Amazing Race season has ever had (that title will perpetually belong to The Amazing Race 15's premiere, with a start-line elimination and several gratuitously-outdated Japanese stereotypes including a sadistic '80s-style game show), but it's probably pretty close to the bottom of the list. And when the last US season premiere felt fresher despite featuring a cast of returning contestants so poorly chosen the general audience reaction was disbelief that anybody could possibly have got it so wrong combined with bad recycled tasks in a country that's been done to death AND the twelfth Los Angeles-area start in thirteen seasons, there's not much more that can be said.

But why exactly was this premiere so stale and uninviting? It's not exactly as if there have been so many trips to the central Australia or South Island wells that they couldn't have sustained one more. There are quite a few reasons. Insisting on building up "Team Australia" and "Team New Zealand" meant brushing through the teams rather than introducing them properly, which led to the situation where viewers were practically compelled to support their own country in the opening tug-of-war task even though, as noted above, nobody watching this show was likely to give a shit. Using a tug-of-war as an opening task sapped all the excitement out of the race's start when instead of running for their first clues, players basically stood still and pulled a rope for a few minutes, with half of the teams being given an immediate time penalty for losing the contest. But hey, it's not as if we're trying to sell this as some kind of a race or anything. Having the teams head directly to the airport after the tug-of-war meant that they were basically split into the two available flights by country, all but eliminating any possible drama the twist could have possibly had beyond building resentment and making the season bitchy and unpleasant to watch. The tasks themselves - the lame and counterproductive tug-of-war, an overnight wait in Christchurch, then the most boring footage of whitewater rafting ever and a Road Block literally involving tractors and sheep, because nothing says excitement and high stakes quite like FARMING - left a lot to be desired and meant that without a Detour whoever sat out of the Road Block spent the entire leg just helping nine other people in a tug-of-war and not particularly paddling a raft very hard in terms of tasks. Even with two hours of airtime, none of the ten teams proved themselves to be particularly supportable regardless of which country you're from, the ethnically varied casting of the previous two seasons seems to have been replaced with White Pride and Two Token Maoris, and host Grant Bowler was faking his middling enthusiasm even more clearly than he was last season, complete with an explanation for the tug-of-war that was clearly written by whoever had made poor Shura Taft sound like a condescending nitwit on The Mole last year. Oh, goody.

And that's just in last night's episode. Now I know somebody will probably surmise - as at least one person has with one of my past posts - that I'm a failed auditionee who was so disillusioned by failing to make the cut that I'm taking my anger out on the show. Nothing could be further from the truth. I've never auditioned and I don't particularly have any burning desire to. And to be fair, as most of the tasks last night were explained they did feel promising. The twist of the start line not being the start line was genuinely surprising and undercut only by the way it was completely mishandled. Christchurch as the first location was a refreshing change from the tropical Asian islands of the first two seasons, except then it turned out that instead of a decent city leg with an air of earthquake-related defiance, we were going to be stuck in some generic rolling hills. Whitewater rafting is by far one of the better extreme sports activities that turn up every so often on the race, and then it was a complete and utter funsuck. The Road Block sounded genuinely brilliant - driving wacky vehicles around an obstacle course and dealing with unruly animals are recipes for success, and we had both in a single task - but on paper the first half was completely uninvolving and the second seemed dangerously close to animal cruelty the way the sheep were being handled. And then the big Lord of the Rings knockoff they were pushing throughout the episode - where you had to collect two halves of a matching ring to reveal the final clue - was a bust as the clue formed by the matching ring was so vague teams clearly got some additional information to help them narrow down "go west" to find the actual Pit Stop location.

But that's now all in the past, so what of the future? Most of the countries visited this season have already been spoiled, as have a few of the tasks, and while there are some good unexpected countries coming up, it doesn't seem as though the season will actually get any better. In fact, it's probably going to get worse. The preview for next week broke one of the fundamental rules of reality television and fixated on a local delicacy challenge, and while I admit "tarantulas in Cambodia" is nowhere near the level of Fear Factor's "horse rectum for the hell of it", showing that kind of challenge in a preview tends to actively drive away an audience. I get why the challenge is there, but even then local delicacy challenges make for mediocre television at the best of times, and expecting your audience to be excited for it is an unparalleled level of genre blindness. There are other major problems too, though. With The Amazing Race 22 having recently finished airing at the time this season was being planned and having generally been considered anywhere from underwhelming to shockingly atrocious, it should have been fresh in producers' minds how poorly it and its tasks were received, but two of the very worst - an opening needle-in-a-haystack task involving sandcastles and a Survivor-esque firemaking task inspired by bushmen - have been confirmed as appearing later this season, with the firemaking task taking place in a different country (but Africa is like totes all one homogenous wasteland, so it's not in the least bit offensive or something) and the luck challenge being recycled in the season finale. Yes. They're recycling a challenge so terrible three teams quit during a season premiere when they weren't all fatigued and hadn't really done anything yet as one of the last challenges of the entire season, at a point when players tend to be struggling to even stand up straight. Slow clap, show. Add to this schlepping all the way to Portugal for a task involving counting beach umbrellas, because Portugal doesn't have a rich and varied culture or history you could exploit, and doubling down on continuing to refuse to cast non-heterosexual contestants (for the third season in a row, with excuses given in the past that are about as homophobic as you can get without actually having a smackdown with equal rights lobbyists) by celebrating with a trip to exotic Russia, and there's really nothing so far that suggests it won't be the Worst Season Ever. Let's hope they manage to polish a turd, otherwise this show's chances of survival are in deep shit.

(Addendum: The show got just 588,000 viewers last night. Blog favourite The Mole was dumped in a late-night timeslot last year with 555,000.)

Monday, July 28, 2014

The Genius Game: A Brief Obsessive Guide


After such a long and pointless absence, it really is logical to return to this blog with another detailed guide to an obscure reality show you probably haven't seen. So here you are. In keeping with my tradition of completely rejigging the format every time I open a guide document, I've added a brief description of the show's basic rules at the start of each season to account for the various changes.

Naturally, the next guide is already shaping up to have a significantly different format, so... you know, enjoy this one while you still can.

Tuesday, November 12, 2013

2013: Unlucky for Most

The year 2013 has, to put it politely, not been among the better years of the reality TV genre's existence. Sure, there were some definite highlights throughout the year, but the problem is there weren't enough of these shows and those that were honestly weren't high-profile enough to attract mainstream attention. I mean, how do you sell a show like The Genius: Rules of the Game to someone when the basic concept is "South Korean celebrities (who aren't Psy) compete against each other for money in strategy-based cocktail party games"? Or Canada's Greatest Know-It-All, whose two main problems are right there in the title? Or The Great Australian Bake Off, which seemed to make a point of being the cooking-themed reality show for people who hate cooking-themed reality shows?

That last one might be comparatively easy to sell, especially for a new show, but it's surprising how few of the long-running reality shows managed to dish up enjoyable entries this year. In fact, aside from maybe Project Runway successfully fixing something we didn't even realise was broken, it's been one disastrous production decision after another this year, to the point where it wasn't hard at all to come up with this list of thirteen of the year's stupidest decisions. It's probably not too surprising that nearly half of the list comes from Australian reality shows, and five come from various versions of Big Brother, but... you know. If these shows were better, that probably wouldn't be the case.

#13 The Mole (Netherlands): Episode 6

This year's Dutch season of The Mole, filmed on location in South Africa, took a while to get going. While much of the issue there isn't entirely the show's fault - one player got seriously injured after a freak accident in a challenge the week before a planned non-elimination twist and had to be removed from the game to recover, making the season feel as though it was moving at a glacial pace when there wasn't a proper elimination for three episodes (not that anybody would try that deliberately or anything) - even once the show got moving again it was hard to care that much until we got down to the final four. Episode 6 was the first episode following this meandering section, and though it featured three challenges to keep it moving at a swift pace, the problem is all of them were beyond awful. Given the goal of the show is to win money while working out who is trying to lose money, it seemed like a bizarre decision to have two consecutive challenges that didn't involve money at all and ultimately didn't affect anything, followed by a challenge where only one player had any role in winning money at all. It doesn't help in the slightest that the non-cash, non-exemption challenges are invariably the worst of whichever season they are in, and as a result a show which had a good but not spectacular opening episode didn't start to feel like the Mole of old until about the eighth episode 8 of a ten episode season, where the final episode was a reunion and clipshow. Sigh.

#12 The Biggest Loser (Australia): The Fridge

Still, at least the above production decision only affected one episode. The latest game addition to completely fail on Australia's version of The Biggest Loser managed to suck most of the fun out of the show. Having been incredibly unpopular during its original incarnation as 'The Walk', where the winner of a challenge got to randomly pick one of four similar variations of the week's twist and had to deal with the consequences, I'm still not sure months later why they would revive it while removing the one mildly tolerable part about it, that there was some way to affect the result. Here, with the Fridge, there was only one twist and the team who lost the most weight the previous week had to decide whether to take reveal it themselves or give the responsibility to someone else. Which would be bad enough, except that out of six times the twist appeared (it didn't show up in the first week and the standard gimmick weeks later in the season meant there was no time), the twist of the week only had an impact on the game three times. Complete and utter waste of time.

#11 Big Brother (Canada): Too Many Cooks

Having watched and been annoyed by the Americans continually fucking up Big Brother beyond all recognition, the Canadians finally got in on the act this year. And while the show wasn't bad, in that it went about as well as a fusion of the bastardised American format and the original format could have gone without becoming unrecognisable to its audience, there still seemed to be a lot they didn't understand about the show. It was great to finally see the concept of secret missions (a staple of the format internationally) make its way to North America, and to see the return of an official Big Brother voice onscreen, even if only in a minor role. BUT. I'm not sure we needed a mock payphone in the store room to give players secret missions in the Big Brother voice PLUS a talking ornamental moose head in the Diary Room airlock when they both serve the same function and when they could have just given missions in the Diary Room itself and called "one player" when they didn't care who had to complete the task. Indeed, when the phone was first used in the season premiere, the player who answered was sent to the Diary Room to get the rules for their task anyway, so what was the damn point? I know it's a small issue, but it's one that could have and should have been thought about in more depth.

#10 Big Brother (UK): The People's Puppet

Meanwhile, the British version of the same show has been well-known for years for testing the limits of its format, with many iconic Big Brother twists appearing there first (though ironically the three most iconic additions to the basic format were all introduced on the Australian version, which generally speaking would find it hard to copy more from the Brits without actually flying its host in every year). This year's opening twist came in two parts - a split launch over two nights, which has been done before elsewhere, and an actor entering the house for the first week pretending to be a genuine player while acting in accordance with the results of polls on the show's website. We've had real players be forced to take on the role of an insider in the past (most notably in the US, where it was used as a surrogate for not giving the audience the power to evict), but here where a professional actor was used it just didn't work. Part of it may have been the actor just couldn't get the mix of emotions right and came across forced a lot of the time, part of it may have been that he wasn't likable enough for us to get behind, part of it may have been that the fake twist invented to give him the power needed for the twist to work seemed like it would have been much better with a genuine player, and part of it may have been that having this player make the week's only nominations essentially made it so the audience got a free shot at whoever they wanted (though this was nicely mirrored in the subsequent celebrity edition where they were told the nominees were selected by the audience but were actually selected by some players who had been hidden elsewhere in the compound). Whatever the case, this is one twist that should NEVER be repeated.

#9 Big Brother (US): MVP

Oh, American Big Brother producers. So consistently abysmal it's a wonder there isn't a drinking game. This time around, the version's big twist was that while the winner of a challenge got to select two nominees as usual, the audience got to select somebody to pick a third nominee. And if you're thinking that doesn't sound so bad and what's the problem isn't this a show where audience interaction is good, I'd agree with you. Except for one minor thing. Three of the previous four seasons featured at least one returning player with a decently-sized fanbase, and while this season didn't, it did feature the sister of a player who has appeared twice on this show and once on The Amazing Race, giving her enough of a head start to sweep the poll every week she was in the house. Producers realised the problem early and made a blatant attempt to fix the issue, by making the audience its own MVP and having them directly pick the third nominee, but they didn't realise that while the former player in question was popular with a sizable part of the audience, they are incredibly divisive and there are just as many people who hate her with the passion of a thousand gurning nuns, allowing those people to automatically nominate the sister every week. The twist was finally scrapped for good when it was realised it was never going to work, but they really should have noticed the incredibly obvious problem beforehand.

#8 Celebrity Big Brother (UK): Rylan Clark's casting

Speaking of huge fanbases. What do you get when you put a very popular current singer in a glorified popularity contest with such comparable celebrities as, um, Toadie from Neighbours and a woman who was in a cheesy pop band in the late 1990s? (Nothing against Steps, who were awesome at the time, but COME ON.) It turns out the answer is "a boring season of Celebrity Big Brother in which the only people who don't act like the result is a foregone conclusion and therefore don't try to be entertaining are a pair of obnoxious American imports who probably weren't even aware how the show works". Say what you will about a British show casting the awfulness that is Speidi, but at least they weren't popular enough in the UK for it to matter too much (see also: Heidi "My cousin invented The Bachelor" Fleiss, who finished eleventh out of twelve in 2010). Meanwhile, Rylan is now hosting a Big Brother spinoff discussion show, so I'm sure the result wasn't predetermined at all.

#7 Masterchef (Australia): Weekly Themes


We've all heard the phrase "don't fix what ain't broke" before. And this is one of two cases this year where the end result could be used as evidence in a court of law. In the past, Masterchef Australia has been quite content to experiment with its format while retaining enough familiarity that you could forgive them the occasional misstep. This season, all of that goodwill evaporated within seconds once the preseason commercials using derogatory stereotypes to sell a "battle of the sexes" theme started. It was so bad that it made headlines on major international blogs, with Huffington Post calling it "a new low for sexism" among the cafailcade of criticism. And yet, sadly, that wasn't the biggest problem in the season, nor was the bit where they neglected to mention that the gender divide was only the first of several weekly themes designed to make each week stand out (though certainly they both played a huge role in the season's low ratings). The biggest issue was that the themes selected didn't lend themselves to interesting challenge design, leading to a series of dull and repetitive team challenges followed by gimmicky elimination challenges, which in turn caused the mediocre cooks who would normally have struggled to make it through Top 50 Week (scrapped for this season) to make it far too far into the competition, and which resulted in someone being eliminated despite having the best dish of the day simply because their partner didn't pull their weight. Hell, in the FINAL we had someone end up with a raw chicken dish and attempt to serve it after lightly browning the sides to hide how obviously undercooked it was. And she got an average score of 7/10 for the dish. Unfuckingbelievable.

Incidentally, if you don't believe me regarding the challenges being gimmicky, these were all actual concepts this year:
  • 'Italy's flag is red, white, and green. Cook a dish using only food in one of these colours.'
  • 'In pairs, make two identical copies of the same dish while being separated by a wall and unable to see what your partner is doing.'
  • 'Our sponsors Qantas fly all over the world. Here are a series of ingredient-laden tables arranged like a map of the world, cook a dish using only ingredients on one "continent".'
  • 'Kids like to play games. Cook a dish using ingredients collected from the pantry while it is pitch black.'
  • 'Fast food is fast and all, but actually going to buy it takes too damn long. Cook fried chicken, souvlaki, and a burger with the lot before one of the judges is able to buy it all and come back.'

There is not enough derp in the world, you guys.

#6 The Mole (Australia): Soap Opera Edition

Look, I've been there and said it already. Moving on, shall we?

#5 Dancing with the Stars (Australia): Double Play

Even when the Dancing with the Stars casting department takes 'stars' more as a suggestion than as an actual requirement, it's still possible to enjoy and appreciate how the non-stars' dancing ability improves over time. But this season, Channel Seven left it too late to bring the show back, forcing them to schedule the show two nights a week in order to finish the season before the summer non-ratings period kicks in. Not only does this limit our opportunity to watch the non-stars develop over time in that the season is several weeks shorter, but having them lose most of their practice time in the tight schedule also means they genuinely won't improve as much because they're too busy trying to learn several dances each week to get any of them to a decent level. If the situation ever arises again in future - and let's hope to the deity of our choice it doesn't - they need to just have a smaller cast instead. From a show that started so well, it's honestly surprising this isn't the final nail in the coffin.

#4 The Amazing Race (US, Canada): Double Express Pass

The Amazing Race was once one of those shows where the focus was entirely on teams' merit rather than luck or how well they interacted with the other teams. Since about season five, however, we've been forced to deal with several similar twists that treat inter-team relations as a key part of the show, while simultaneously losing the part of the show where how teams interact with non-taxi-driving locals affects their performance. In addition, the leg design has now reached a point where everything is spoonfed and all that really matters is how well you do in the various tasks, with the travel elements mostly falling by the wayside. And the tasks themselves are timed to within an inch of their life to boot, with most not featuring much of a chance for players to fall too far ahead or behind. In season seventeen, a new twist was added where the winners of the first leg got an 'Express Pass', which basically allows them the option of skipping any one task they are having trouble with without penalty, simply by forfeiting the pass. It somehow escaped producers' minds when planning this twist that the pass amounted to glorified quitting on a show that's supposed to be about merit, making it feel undeserved whenever it is used (and it has been present in all seven seasons since it was introduced), especially when the season premieres are now traditionally underwhelming in design because WE CAN'T MAKE THEM WORK HARD FOR A MILLION BUCKS. Or something. In both of this year's US seasons, and in the Canadian version which aired in the months in between, an additional twist was added where the winners of the first leg got one Express Pass for themselves and a second they had to give to another team. In short, it is now possible and entirely within the show's rules to quit a task without penalty, without having to do anything to earn it beyond not being a raging asshole in comparison to other teams. Why was this twist even allowed out of the planning phase?

#3 Survivor (US): Redemption Island + Loved One Switches

Four words that strike fear into the heart of every Survivor fan: "Executive Producer Jeff Probst". He's been running the show from the host's chair since season twenty-one a few years ago, and in that time he's seen the show's audience dip from an average of 12.25 million viewers to an average of just 9.6 million. That can't be explained solely by audience fatigue, since the show has been on for nearly fifteen years and ratings were fairly consistent before he took over, which means there has to be something else going on to impact the ratings. In those seasons we've seen an avalanche of failed twists, including but not limited to countering the problems of an 'old versus young' team division by adding a token that allows a team to take an advantage in a challenge, without realising that it becomes pointless once the fit young team gets the advantage, making both teams live on the same beach but dividing them by gender to ensure they remain segregated anyway, and the infamous Redemption Island, where the show's entire pacing was thrown out the window by allowing players who were voted out by their teams to compete in sudden-death challenges to try and win their way back into the game. It turns out all those years of 'fire represents life' were bullshit and 'the tribe has spoken' means nothing if you were wearing invisible headphones, apparently. And this season it's gotten even worse, with players coming into the game with pre-existing relationships with a person on the other team. Now, if you are voted out you can escape Redemption Island immediately by switching teams with your partner and having them take your place. So not only can you (1) get voted out of the game and have it mean absolutely nothing at all, but (2) you can get eliminated from the game without being medevaced or quitting and without getting a single vote against you, if you switch with your partner and lose a challenge. Not surprisingly, but very hilariously, this happened at the first available opportunity to the player Probst was undoubtedly hoping would dominate the season in spite of his not being great at challenges or at the social game. Oh, the irony.

#2 Big Brother (Australia): Strategic Nominations

The basic idea of nominations in the Australian version of Big Brother is that you get five points each week, and you have to allocate them to the two people you want to get rid of, and whoever gets the most points will face a public phone vote to determine who is eliminated. Traditionally players have been forced to make these nominations for personality only, but in recent years the option to nominate for strategic reasons has been added, although discussing nominations with other players is still strictly forbidden. This year, one week of nominations was held with players specifically told that they had to nominate for strategic reasons only. Reading between the lines, you can already see the boneheadedness of this decision. If you are a player in this situation the only possible strategy you can have is to nominate the people you believe are popular in the outside world, hoping to eliminate your biggest competition before you end up in a vote against them, and the only way you can guess who is most popular is to pick the people who are most entertaining in the house. In essence, getting about 45 seconds of bored non-surprise from players who don't care that much who goes as long as it isn't them is apparently enough payoff for the small cost of basically forcing the elimination of one one of the most entertaining players in the season. This twist is such a stupid idea that it's frankly not enough to guarantee it will never be used again. The producer responsible for it needs to be fired from the show. Immediately.

#1 The Biggest Loser (Australia): Trainers Vote

Though this final idea is easily the worst of the year, it's also certainly in tight competition to be the single worst production idea in the show's history. Basically, The Biggest Loser is a televised fat camp, and each week the players who lose the lowest percentage of their body weight face a vote with the other players deciding who gets eliminated. Early in this year's Australian season, a twist was introduced where the other teams played no role in the vote and the three personal trainers had to vote instead. Or, at least, that was the plan, until the trainers in question unanimously decided to abstain. It's bad enough when players refuse to go along with wacky twists. But when people who get paid to work on your show refuse? You've got serious problems.

Saturday, August 10, 2013

But Wait, There's Mole!

Can you believe the current Australian revival of The Mole is somehow managing to find ways of getting worse and worse? Why are we at the point where we need a third big post about what went wrong, when we shouldn't have even needed one? And why do I feel the need to dumb it down to match the show's tone?

1. How is it this season is so awful when most of the ideas are being taken from the excellent Dutch version of the show? We're not even in 'worst Mole season ever' territory any more. We're coming up on 'worst season of a reality show ever', if not indeed already straddling the fine line between it and 'worst season of a TV show ever'. And we're only about halfway through. I mean, even the tonedeaf BBC intern who picks the British Eurovision entrant is thanking their lucky stars they're not involved.

2. With eight players left, we've got tall, blonde, dark, and lean, rough and tough and strong and mean all covered (thank YOU, Sam, Erin, Aisha, Nick, Ally, Kerrie, Hillal, and Shaun). But it's raining molls (and Moles), and what we really need right now is a streetwise Hercules to fight the rising odds. There's four utterly irredeemable twunts left. Assuming one of the four tolerable players is booted next, because it's been that kind of a season, we have a 63% chance of getting at least two of them in the final three. Those aren't good odds. In fact, we'll even lower our standards. He doesn't have to be a white knight upon a fiery steed, and he doesn't have to be strong, and he doesn't have to be fast, and he doesn't have to be fresh from a fight. And with the success we've had so far, we'd actually kind of prefer if he wasn't larger than life. Is it too late to clone Hillal? I know where we can find a good home once you're done with him.

3. Eleven episodes in, there are still too many people to even pretend to give a flying fuck about. And it doesn't help that there are still too many assholes hogging all the screentime to make us care about the few redeemable cast members left. One of the basic tenets of reality TV is 'don't cast anyone you wouldn't want to see win'. So who the fuck thought it would be a good idea to have even one player along these lines, let alone SIX?

4. When you lose over 35% of your audience within the space of a week as a result of having more padding than the Wipeout course, that's a bit of a hint that it's time to get the show back in the edit suite and recut it. Instead, the only noticeable difference in the late night timeslot is the removal of the joining sections between episodes that are now back-to-back. It wouldn't be hard to find unnecessary scenes to cut out. Seriously, cut the flashback rewinds, the endless re-exposition (including the obnoxious graphics reminding us what jokers freebies are every time they are mentioned), the self-aggrandising confessionals (SAM), and the 'before/after the break' scenes (yes, thank you, we know what we saw three minutes ago), and you're probably most of the way there already. In related news, challenges that were designed for about ten minutes of airtime? Stop dragging them out into half-hour ordeals, some of which seem to be being shown in slower than real-time pace. They become less 'psychological pressure cooker' and more 'psychosomatic slow cooker'.

5. 'But aren't the confessionals like the meat in the sandwich?' No. The challenges are the meat in the sandwich, and with the amount of recycling this season it's probably more like Spam than actual meat at this point. The confessionals? You don't win friends with salad.

6. When you don't air an episode of the show in some markets due to a live program's overrun earlier in the night, and when it's a show perfect for encouraging online conversation (and when direct prompts to do so are added into the show), it's probably a good idea to treat those viewers with respect. As opposed to, say, not announcing the episode's replacement with a repeat of Criminal Minds on air when the episode was supposed to begin, not changing the electronic program guide listings until ten minutes after the show was scheduled to begin, not putting the episode on the show's website for affected viewers to catch up on, and removing the show from both the dropdown search menu and the A-to-Z program list on the network's website. Not that this show would do that, of course.

7. For a show that's been advertising a maximum prize of $250,000 every episode, it's worth noting that we're already at $259,500. And I'm not counting the three challenges with open-ended prizes, or the one where the total possible prize isn't calculable, or the one where the maximum prize depended on the previous challenge. With half the season still to come, it's flagrant false advertising. And if the actual kitty is going to wind up at about that value, it's going to make the Mole look like they did absolutely nothing to sabotage the team.

8. Even then, whoever has been picked as the Mole has done a terrible job. After the first week, I wrote a post detailing the reasons why Shaun was the Mole. And he's still a huge suspect - he's somehow managed to find himself in the ideal position for the Mole in most challenges AND has tried to sabotage almost every challenge in every possible way from his position (both subtly and blatantly) - but... it's too easy if it's him. On the other hand, if it's not him we'll be in the same situation as in 2005 where the Mole did very little and nearly a decade later people are still swearing they weren't actually the Mole at all and Seven fucked up when they revealed it. Which would not be surprising at this point.

9. As Shura's terrible scripting and inability to adlib stated way back in Episode 3, 'every advantage must be defended'. Unless, of course, they are jokers freebies. Or if you are Erin. Seriously, if you're going to make a big deal about Kerrie having to 'defend' her first-test free pass (in a challenge clearly not designed for either defending a free pass or for being used at that point in the game, the latter being another recurring issue that makes it look like producers have been throwing darts at printouts of the Mole challenge guide when selecting the season's challenges), then make sure you follow your own damn continuity.

10. Likewise, if you're going to go to the effort of providing graphical explanations for most challenges, spend a few extra minutes and make sure they're accurate. There have been so many errors so far this season it's ridiculous. In Episode 4 alone, for example, the H was missing from the value chart graphic for the jetboat challenge and three separate iconic Melbourne locations were mismarked on the map graphics in the subsequent navigation challenge, one of them by over four city blocks. Also, nobody buys that Shura is watching the challenges happen in real-time on his product-placed tablet.

11. Allow me to explain rudimentary supply and demand, as taught to most Australians in high school. If there's a limited amount of something important, its value is greater and people are willing to do more in order to get it. If this same item is ubiquitous, its value is lesser and nobody cares about the implications of having it, because they know they can get more. Or, in game terms, if you want jokers freebies to have any impact at all beyond being used immediately and making each and every elimination a total crapshoot, defeating the entire concept of the show, STOP GIVING AWAY SO DAMN MANY OF THEM. (For context, since they were introduced in the Dutch version in 2006, there's usually only been two chances to win them during the season, and in most cases designed so that each player is only able to win about three at a time. So far this season, they've been available five times, and in the best possible scenario a player could currently be holding onto nineteen.)

Wednesday, July 24, 2013

A Tout le Mole

Remember how a couple of weeks ago I wrote a post detailing all the things that would conspire to make the relaunched, reformatted Australian version of The Mole a complete and utter catastrofail? And then how I was proven entirely correct when it was dumped in a late-night timeslot, like, almost exactly a week later? Well, as the season limps on, it seems I was perhaps being too generous with my critique. Believe it or not, The Mole keeps getting worse and worse, to the point where it's beginning to look a lot like another 'Tom Williams plus live eliminations!' season might have actually been preferable. I know. I KNOW.

Spoilers ahead, in every sense of the word - discussion of the season to date, discussion of the season result thanks to incompetence on the part of people who really should be smart enough to know better, discussion of the future of the show Seven replaced with this mess, minor discussion of upcoming Aussie reality shows on other channels - and all the faults are now so intertwined I'm not going to split them up this time. Also, swearing. And Soylent Green may or may not be people.

The most obvious issue is the pacing. It was one thing when the season premiere basically had a grand total of one-and-one-third challenges in it, but it really doesn't seem to have improved by enough. Take the most recent double episode, for example. Though each episode in the original 7:30 timeslot was extended by fifteen minutes to fit more commercials, the individual episodes are back to their usual one-hour pace in the 9:30 slot. So how was it that, with five full challenges, an elimination, fewer commercials, and a total of thirty minutes less airtime, the episodes still dragged on unbearably? I... literally do not even know how they managed to do it.

While this show may also be a casualty in the apparent desire for fatally sluggish television, I'm starting to think there may be another victim: The Amazing Race Australia. You see, the reason we have this show instead of that is because it was too expensive to produce a show on that scale for the ratings it was getting. But instead of, say, putting it in a decent timeslot and advertising it effectively, Channel Seven apparently decided to investigate the cost-effectiveness of making a stripped (nightly) version of the show to get more episodes for the same amount of money. Of course, if you're going to attempt it with a reasonable chance of failure, it makes more sense to potentially ruin a lower-budget show in your guinea pig scenario instead of forking out the extra money for another race and have it fail just as miserably, essentially destroying the potential of two shows (both the local race and the American one) in the process. My thought right now is that a third Amazing Race Australia is only going to happen if Seven fail to learn from their litany of errors here and strip the show regardless of what happened with The Mole: Soap Opera Edition. And that's not going to happen, especially since advertisers (most notably the Nova radio stations, who had tie-in competitions promoted through onscreen graphics) seem to be pulling out of The Mole left, right, and centre.

Of course, one of the things Seven could have done effectively even with the show as it is would be to prevent the results from being leaked. And they didn't. Sure, the Mole was never going to go undetected for the entire season - not least of all because they clearly chose Shaun, who had as much chance of going undetected as the rotting corpse of Marcel Marceau has of winning next year's Eurovision Song Contest - but managing your show's website to prevent spoilers is a basic thing, and yet you can tell that Nick is the winner. How? Each player has two headshots uploaded to the website, one normal one to show they are still competing and a shaded one (in the background, ready to be switched over as needed) to show their elimination... except Nick, who only has the normal one. Ergo, he is the last player standing -- and for the record, we already know he believes Shaun is the Mole, since he gave Shaun the two jokers he was forced to give away in order to remove them from the game (explaining it to us with this exact reasoning).

But you know what? I don't care that Nick is the winner. I don't care that Shaun is the Mole. I don't even care which of the other players joins them in the final three. Which, frankly, is absolutely fucking ridiculous. Counting the extra time added to the first seven 'hours' of the season, this show has already been on for longer than any of the other five previous seasons, and I still don't give a shit about any of the players. Why not? My only possible theory is the casting people were so obsessed with the Culture Clash bullshit that they forgot to check the people they cast (1) were actually enjoyable to watch and (2) had any awareness of how the game works. I mean, take out the people who have proven themselves to be insufferable assholes (all the men minus Hillal, plus Ally) and the people so dull you forget they even exist until they turn up in a clearly scripted confessional (Hillal, the woman who kinds of looked like Jan but wasn't nearly as fun, the blonde one, and Q-Bert), and you're already down to three, one of whom didn't last long enough to judge. And is anyone really that invested in Kerrie or Aisha to stick around, especially since they were two of the main people the editors were trying to get us to hate early on?

Shura, by the way, continues to be lovely - and confirmed the 'prominent, highly-respected Australian celebrity' he introduced a pixellated portrait of himself with was intended as mildly sarcastic, which earns him ten extra points for Hufflepuff (because you just know he is) - but dude is still not working in terms of hosting this show. I'm not sure how much of it is that he's uncomfortable in the role, which is unlikely given it isn't his first time as a game show host, and how much of it is that the scripting is so bad not even Grant Bowler could make it sound natural, but it's gotten to the point where I'm muting the show whenever he starts talking. And I really don't want to be forced to do that. But here we are.

You'll note that up above I used the term 'jokers' instead of 'freebies', and not just in protest at how stupid the latter sounds. In many ways, that little, seemingly insignificant change is the epitome of this revival's flaws. You see, the producers have been so inspired by the long-running Dutch version of The Mole that they've basically gone and copied the entire thing. Most of this season's challenges (pretty much all of the ones that might have had some promise if handled competently) have come from there, as has the concept of the jokers/freebies, the pointless addition of the team selecting a treasurer to look after prop banknotes representing the kitty, and the decision to give each player a journal to track their suspects. Pretty much if they'd copied any more, Seven might as well have hired the people at SBS to put subtitles on the Dutch episodes and aired them instead. But would they have needed to? You see, at the time the producers would have been planning this season, there were four seasons of the Dutch version uploaded to Youtube with English subtitles (this year's Dutch season has since joined them). Out of the nineteen challenges we've had so far, all but three are adapted forms of challenges from these four specific seasons. Coincidence? I doubt it, especially when the four seasons in question aren't chronological.

There are several issues here: Firstly, recycling challenges and expecting people not to realise. Aside from being condescending and insulting to the audience, in this instance it's fair to assume that if they were able to find the subtitled seasons others also were. (Indeed, I did. Two years ago, back when only two seasons had been done.) This is the same reason I'm frustrated with Channel Nine's apparent decision to use a twist for this year's Big Brother that was already oldhat internationally TEN YEARS AGO. Secondly, recycling challenges and making them worse. If you're going to go to the effort of claiming credit for someone else's idea, at least make sure you're doing it properly. Among the other blunders, adding pointless binary decision after pointless binary decision - the shortcut envelopes in the opening challenge, the champagne tower in the sandbag challenge, having to choose one Scattergories category from each of two pairs instead of picking any two from the full list, the offer to wager a set amount of money on an increased prize in a quiz challenge and so on - to recycled challenges to make them seem more inventive just makes you look like idiots who don't understand the potential of this show. Thirdly, recycling challenges that didn't work the first time. There was absolutely no reason to recycle the opening hiking challenge, or to adapt the challenge that became Keys to Comfort, or the kite treasure hunt, especially since all of them were made worse when adapted. Next, recycling challenges that worked the first time, but completely ignoring what made them work. Even with the slow pace, why on EARTH would you save a challenge that's all about exposing the group's burgeoning alliances and their fear of being the first player eliminated (Path to Temptation, the game in the State Library with the boxes) until the tenth challenge of the season, when two players have already been booted? For that matter, why would you take a challenge designed to exploit the group getting to the point where they are narrowing down their Mole suspect (Chain Gang) and put it before the first elimination? As another example, I know I pointed out the season starting with three Walk Over There challenges in the first critique, but since then we've found ourselves having to endure what were essentially five quiz challenges in a row, with the pixellated images, aerobatic tricks, location distances, a 'how many fingers am I holding up?' game, and a giant spot the difference puzzle. Because you know what makes television seem fast-paced? Q and A.

And then the two original challenges we've seen so far (the third of the challenges not taken from the subtitled Dutch seasons was taken from another Dutch season) have been among the worst challenges to have ever existed on The Mole. And I should know. The first was basically another Walk Over There challenge with players rolling a ball down portable gutters for an hour, except half of them aren't doing anything at all, except they can break the minimal rules as much as they want as long as someone calls them out on it. Believe it or not, that was basically the entire challenge. Still, at least it offered the opportunity for subtle sabotage. The second, on the other hand, had no such hook. It was literally 'ride a zipline and hit pinatas with prizes on them', with the only additional rules being blatant stopgap measures to stop players from smashing everything on the way down - only the first pinata broken by a player counted, and individual prizes awarded were given to the player on the randomly-selected baseball bat used. It was even more terrible than I'm making it sound.

It's not as if we can't come up with decent ideas in this country - the infamous PYRO timebomb challenge in season two of this show was original, as was Big Brother's 'ignore the obvious' challenge, and even fucking Australian Survivor is responsible for the American version's glut of 'obstacle course with puzzle at the end' challenges - so to see show after show after show resort to recycling things from overseas simply because of sheer laziness and inability to even want to try anything new is, frankly, offensive and ridiculous. There's absolutely no reason Australia can't be a world leader in terms of quality. If you hire the right people, yes, you might still get an occasional failure like the gutter challenge, but you'll also stand a much better chance of having a high-quality product that can help recoup the costs of making the thing when sold to other countries. Do a show properly, you get Masterchef. Do a show poorly, you get The Mole. Shouldn't be too hard to realise, should it?

Tuesday, July 16, 2013

Guiding the Guide

I've done The Mole. I've done The Crystal Maze. I've even done Survivor twice. All with different formats. And pretty much every time I even open a draft of a challenge guide now, I find myself hating the format and wanting to rearrange everything to make it easier for my readers to follow. So I thought I'd go directly to the source and ask you how YOU want future guides to be presented. I've come up with a shortlist of alternatives for each of five important elements, each with pros and cons listed, and I'd like your input. Just comment on this post and I'll take your thoughts into consideration as I update the existing guides and continue to write guides for even more shows. (Obviously, if you can take the time to explain said thoughts that would be even better, but... eh, I'm not picky.)

I. PRESENTATION OF CHALLENGES

Option 1: Shorthand text.
Pros: Short paragraphs.
Cons: Important details may be lost. Nobody can rant concisely.

Option 2: Full, text-based paragraphs.
Pros: Detailed coverage.
Cons: Possible TL;DR-ness for more complex challenges.

Option 3: Text, divided into appropriate sections (eg Rules, Prize, Commentary) as needed.
Pros: Easy to vary as needed for different shows, easy to search for necessary information.
Cons: Disjointed read.

Option 4: Simple table - title on the left, details on the right.
Pros: Quicker to scan down the titles to find particular challenges.
Cons: Same problems as using any of the above text approaches. Not all titles will be official. Why not just use Control-F?

Option 5: Table, divided into appropriate sections (eg Rules, Prize, Commentary) as needed.
Pros: Easy to search.
Cons: Will be too wide for portrait (normal) A4 presentation, and table cells will be too tall to fit more than a couple on a landscape page, making printing pages impractical. Tough to vary for different shows without changing appearance.

II. PRESENTATION OF REUSED CHALLENGES

Option 1: Copy-paste descriptions.
Pros: Saves searching. Easy to adapt for minor variations.
Cons: Tedious. Increases file size.

Option 2: Cross-referencing.
Pros: Short, reduces file size.
Cons: Pain in the ass when used frequently. Pain in the ass when challenges have very minor, near pointless variations (especially when the variant is then reused).

III. PRESENTATION OF TWISTS

Option 1: All twists treated as challenges and listed when they occur.
Pros: Listed when needed. Same format.
Cons: Repeated twists, for example Amazing Race non-eliminations. No differentiation.

Option 2: Alternate colour, but listed when they occur.
Pros: Easy to tell them apart from challenges.
Cons: Eyesore. Repeated twists.

Option 3: Separate table, at the start of the relevant season.
Pros: Simple.
Cons: Non-chronological. Twists returning from former/international seasons - ignored or included?

Option 4: Paragraph, at the start of the relevant season.
Pros: Simple. Easy to counter returning twists.
Cons: Multiple twists, returning or otherwise, could get confusing.

Option 5: Only challenge-esque twists included, listed as challenges.
Pros: Avoids repetition.
Cons: Some major elements, for example Survivor's hidden Immunity Idols, will be ignored.

Option 6: All twists for a show listed before the first version.
Pros: Easy reference.
Cons: Tough to follow. What if a twist is directly tied to a challenge?

IV. SPOILERS

Option 1: Ignore spoilers at all cost.
Pros: No spoilers.
Cons: Will make some challenges and twists nigh on impossible to describe accurately.

Option 2: Puzzle solutions etc only, regular text.
Pros: Still no result spoilers.
Cons: Readers lose ability to try and solve puzzle themselves. Knowledge of season results often needed for Idol et al song selections and quiz challenge questions and answers.

Option 3: Puzzle solutions and quiz questions/answers only, coded text.
Pros: No result spoilers. Allows readers to try and solve puzzle.
Cons: Text-based solutions are usually wordy and decoding them could take more time than simply figuring out the puzzle on your own.

Option 4: If they come up, they come up.
Pros: Makes accurately describing challenges and twists much easier.
Cons: Constant risk of spoilers.

Option 5: Spoil everything, regular text.
Pros: Complete coverage.
Cons: Someone WILL skip past spoiler warnings and STILL complain.

Option 6: Spoil everything, coded text.
Pros: Complete coverage for those who want it.
Cons: Who would decode a result spoiler?

V. SORTING

Option 1: By country, alphabetically, then by season.
Pros: Easy to navigate to particular seasons.
Cons: Impractical for regional versions, co-productions, and shows with recurring challenges. US versions usually original and/or most copied but often last alphabetically.

Option 2: By country, chronologically by debut, then by season.
Pros: General chronology.
Cons: Essentially pointless unless each version only lasts for a single season. Hard to scan back and forth between versions - no logical order unless you know a show's history. Can't skip seasons with not enough available information.

Option 3: By country, US first then alphabetically, then by season.
Pros: Many readers looking only for US information.
Cons: Seems random if US version wasn't the original.

Option 4: By country, original country first then alphabetically, then by season.
Pros: A nod to the origin of a show.
Cons: Deviation from standard order could be confusing.

Option 5: Individual seasons listed chronologically by debut.
Pros: Tracks the history and development of a show - surely should be included in a detailed guide?
Cons: Tough to find particular seasons, or to read only sections for a single version.

Option 6: Categorised, for example 'Obstacle Courses' and 'Local Delicacy' challenges.
Pros: Easy to find similar challenges.
Cons: Amazing Race Detours, and other tasks that fit into two categories. Tasks so unique they don't fit anywhere. Tough to find exact challenges.